﻿---@class DG.Tweening.DOTweenAnimation : DG.Tweening.Core.ABSAnimationComponent
---@field public delay System.Single
---@field public duration System.Single
---@field public easeType DG.Tweening.Ease
---@field public easeCurve UnityEngine.AnimationCurve
---@field public loopType DG.Tweening.LoopType
---@field public loops System.Int32
---@field public id System.String
---@field public isRelative System.Boolean
---@field public isFrom System.Boolean
---@field public isIndependentUpdate System.Boolean
---@field public autoKill System.Boolean
---@field public isActive System.Boolean
---@field public isValid System.Boolean
---@field public target UnityEngine.Component
---@field public animationType DG.Tweening.Core.DOTweenAnimationType
---@field public autoPlay System.Boolean
---@field public endValueFloat System.Single
---@field public endValueV3 UnityEngine.Vector3
---@field public endValueColor UnityEngine.Color
---@field public endValueString System.String
---@field public endValueRect UnityEngine.Rect
---@field public optionalBool0 System.Boolean
---@field public optionalFloat0 System.Single
---@field public optionalInt0 System.Int32
---@field public optionalRotationMode DG.Tweening.RotateMode
---@field public optionalScrambleMode DG.Tweening.ScrambleMode
---@field public optionalString System.String
local m = {}
function m:CreateTween() end
function m:DOPlay() end
function m:DOPlayBackwards() end
function m:DOPlayForward() end
function m:DOPause() end
function m:DOTogglePause() end
function m:DORewind() end
function m:DORestart() end
function m:DOComplete() end
function m:DOKill() end
function m:DOPlayById() end
function m:DOPlayAllById() end
function m:DOPlayNext() end
function m:DORewindAndPlayNext() end
function m:DORestartById() end
function m:DORestartAllById() end
---@return System.Collections.Generic.List<DG.Tweening.Tween>
function m:GetTweens() end
return m
